

DavidM.
Reardon
Digital Environment/Level Design
Click for the <AFK> Project Pipeline
Video Game Designer - Master of Fine Arts in Interactive Design and Game Development

The player assumes the role of Ocarin, who is being held in a once abandoned dungeon by the High Court of Tor’ani for accusations of heresy and practicing sorcery. One night as Ocarin is resting in his cell, a blue, glowing orb appears and proceeds to open the gat to the cell. The player emerges from the cell in hopes of finding a means to escape the dungeon. After pulling a second wooden lever, another gate opens, which allows the player to inspect the adjacent cell. Suddenly, the blue orb appears again and casts a spell on the first prison cell lever. After pulling the newly transformed lever, a wall in the previously opened cell slides upward, exposing a small entryway to the crypt. As the player advances, the crypt’s wooden door turns into splinters from the forceful roar of a demonic sounding figure. After examining the contents of the crypt, the player comes across a spellbound tome sitting open on top of a podium. Upon further examination of the book, a section of the crypt’s rock-laden wall shifts to the side, exposing Ocarin to a passage running through the Tor’ani mountainside. After exiting the crypt, the player proceeds forth through the snow covered passage, past the large iron gates that mark the cemetery’s entrance, and into the Lost Cemetery of Tor’ani...
Many thanks to the few individuals who contributed assets for this project and to Sorya Sieri for his knowledge and help as an amazing motion capture engineer.
Trials at Tor'ani

Final Video

Screen Captures













Level Design





